Currently, consoles dwell in the realm of physical distribution with few exceptions while new consoles emerging on top of the powerhouse three, Sony, Microsoft and Nintendo might thrive with strong roots in digital distribution. The market as a whole is changing for better or worse, whether or not the change is desirable will be the deciding factor. With resources varying from Kickstarter and Unity, it’s much easier for developers to publish to a wide variety of platforms thus competing with well known names for quite possibly more room for failure. In an interview with Nowgamer, Wing Commander creator Chris Roberts dismissed concerns that the next generation of consoles would have enough of an impact to make a splash big enough to undermine crowd-funded projects like his own.
“I think consoles will be there and they’ll do decent business but I don’t think that the next generation of consoles will be as big as the last generation,” Roberts said. “Essentially, I can build a high-end PC now that’s much more powerful than the new consoles that will be announced this year.”
This could be a problem for console manufacturers. With a steady decrease of disposition towards the emerging console technology among gamers, companies have their hands full trying to entice as many people as possible before the end of this year. But the mobile market is ever expanding and it’s even easier to whip up some software development kit and tinker. In light of this, EEDAR analyst Jesse Divnich told GamesIndustry International.
“Breakout successes of numerous games including Clash of Clans, Candy Crush Saga, and Angry Birds gathered strong interest from the large pool of developers who had found themselves out of traditional gaming jobs as a result of industry contraction. The total amount of developers shifting focus to solely mobile and tablet titles is frightening,” in addition to this he warns that “”We will eventually be operating too far outside of supply and demand without consequence. Market shifts can be unpredictable, only in the sense of when they occur, not if.”
Divnich indicates that there is an existing threat if console developers begin losing ground rather than gaining it. This tendency towards portable and easily accessible applications however is not yet to the point where major players need to make an immediate decision. The mobile market has yet to prove itself to the medium. On both ends, like most things, there is a huge give and take to what each can offer. So long as there is exclusive content there will be competition but with new technology making cross-platform development easier, the playing field should remain even for now.