Alright, so the first part of this top 5 section regarding Bioshock Infinite is up here. That’s talking about some of the lower points of the game. This article will focus on the positives and why Bioshock Infinite is still a game that gamers should go out and play and experience. This article will cover some spoilers though, so consider yourself warned.
5) Optional Missions
While still primarily a linear game, Bioshock Infinite features quite a few optional missions during the main game. These tend to rely on finding a cryptic message or finding a special item to use. These little deviations from the main story are welcome additions. For the most part, I think they were decent distractions, though I can understand how some might feel underwhelmed by them. The reward for solving these missions tend to be straight-forward upgrades, gears and an audio file to explain some hidden backstory. Some may not find those rewards that great, but it’s still a fun distraction nonetheless.
Vigors are essentially magics that you can use within the game. Magic can always be good fun as developers have free reign of how they implement it. They aren’t as restricted with expectations as with conventional weapons. Bioshock Infinite has its own fun with them. While there are still the conventional fire, water and lightning vigors, there are also more interesting ones such as Bucking Bronco and Murder Of Crows. Pulling off the vigor powers is majorly enjoyable in the game and adds fun to the combat moments.
Sky-Lines are a form of transport around Columbia to the few brave enough to latch on. It’s just a fun mechanic to play around with while navigating through the streets of Columbia. Sometimes they get used during combat sections, and from here you can either shoot whilst riding the skyline, jump off to other sections or strike anyone else on the sky-line. While it is still limited in its function and you can’t use it as freely as perhaps some would hope, you don’t get to experience riding something akin to a roller-coaster in many games.
2) Quantum Physics
How can’t you be happy to see a game utilising scientific theories in the creation of its game? The story behind Bioshock Infinite rests a lot on certain quantum physics theories. The biggest fallout from this game will undoubtedly be the ending. It utilises the principle of multiple universes to explain dimension leaps and the powers behind Elizabeth’s abilities. The best part of this is that the story makes coherent sense and can at least be argued within the overarching theory. You kind of have to pay attention, but the signs and foreshadowing are all there in the game too. There are of course some liberties taken with this too. The ending does mean that it forgoes everything that happens in the game, but that’s up to you whether you like that or not.
1) Personal Story
The best part about Bioshock Infinite is undoubtedly the personal story relating to Booker and Elizabeth. This also concerns some other people to a wider degree, people like Comstock, Lady Comstock and the Lutece twins. A lot of it is also down to the multiple universe theory. Witnessing the story unfold for each of these characters over the different universes is another highlight of the game. It is a slight shame that most of this only happens near the end of the game, but as mentioned previously, there is a lot of foreshadowing that goes on beforehand too.