Bungie’s new open world online persistent shooter, Destiny, has been picking up a lot of steam lately ever since it was officially revealed a couple of weeks ago, and there are some new details regarding the new engine that powers the massive game. Bungie COO Pete Parsons revealed some of the new details to Techhive, detailing some of the capabilities with the Grognok engine.
“We had to rebuild our engine and tools to support Destiny’s enormous size, scope and vision. Our graphics engine, world builder, lighting engine, and more were all custom-built to support the team’s vision,” he stated. “But all the tech doesn’t mean anything by itself. What matters is how it creates player stories. It’s been a huge challenge, but we’ve already begun to see huge rewards for all the hard work.”
He also discussed some of the new motion capture technology that’s going into the game, “Bungie has our own full-featured performance and motion capture studio on site, lovingly dubbed “Spandex Palace.” We’re not ready to crack the lid on the story, or our talented actors yet, but it’s something we’re looking forward to talking about in the future.” I’m getting pretty excited for Destiny, and I’m sure I’m not alone.