It looks like Sony is developing ways to stop piracy for their next system, the Playstation 4. We all know that Sony has been hit with a number of hacks, and the most detrimental being the software hacks. You saw what happened to the PSP, and although the PS3 hacking wasn’t as severe as the portable, it’s still hurting the sales of countless games. The patent was originally filed back in August 2011, but it was only recently published. If this patent works, then it can really safeguard the PS4, and hopefully it can prevent hackers from playing pirated software on the system. You can check out two examples on the how the patent can work down below.
- For example, if an authentic game title is distributed exclusively on BDs having a total benchmark load time of 45 seconds on a game console BD drive, the acceptable range of load times could be from 40 to 50 seconds. Thus, a total measured title load time of 4 seconds would be outside of the acceptable range of total load times for a legitimate media type.
- In another example, a benchmark throughput associated with loading the media product from a flash drive could be 30 megabytes per second, with an acceptable throughput range of 20 megabytes per second to 40 megabytes per second. Thus, a measured title throughput of 100 megabytes per second associated with loading the media on a hard disk drive would be outside of the acceptable range of throughput for a legitimate media type.