While some developers aren’t really trying to make the Pc version of multiplatform games any different than console versions, Capcom and Ninja Theory have tried their best to use the extra power available on Pc to make Dmc – Devil May Cry and even better game. And they managed to do that, with the game fully supporting 60 fps and some graphical improvements over the console versions.
If you have been playing the game on Pc, you may have noticed that the game was recently patched: together with some minor bug and glitches fixes some gameplay aspects have been tweaked. Thanks to Capcom Unity we now know the full list of changes:
- Game Balance
Demon evade provides less of a damage and style boost.
Evades have a shorter invulnerability window.
Green orbs no longer spawn procedurally when Dante’s health is already high. He must now have less than 1/2 his HP for them to spawn.
SSS and SS ranks will now decay back down to S rank with inactivity.
Weakest enemies now do more damage.
You can no longer climb infinitely using Fireworks.
- Gameplay
Mission 20: Vergil health reset bug fixed.
Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
- Controls
Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
- UI
Refresh rate now correctly displays current value.
- Sound
Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
Dmc – Devil May Cry is currently available on Pc, Ps3 and Xbox 360: new DLC content will be released in the near future, providing some extra game time with story content.





