In two separate interviews Resident Evil producer Masachika Kawata said the series may get the reboot treatment or at least brought back to its’ roots. Fan reaction to Resident Evil 6 was fairly negative to say the least and Kawata said that Capcom is listening and intends to make changes to the series, going so far as to say that they may reboot the series. Kawata even pointed out that Capcom should still be able to maintain the feel of a Resident Evil game even if they make some changes to the characters.
Ironically in some recent interviews Kawata has said that the Resident Evil series needs more action to appeal to western audiences. However, in today’s interview Kawata went on record to say that there is still room for survival horror even if it doesn’t make as much money as shooters or more mainstream games. He went on to say that “they” need to have confidence in the survival horror genre and not be afraid to through money behind those types of projects.
Kawata then said something that should make a lot of Resident Evil fans happy: “The most important thing with a Resident Evil game is to bring across that feeling of horror and fear that’s such a part of the series”.
In both these interviews it has become apparent that Kawata is thinking of moving the Resident Evil franchise back to it’s survival horror roots. And Capcom will be watching Resident Evil Revelations console port very closely; apparently there is a good chance that Capcom will make future decisions based on the sales and fan reaction to the release of Resident Evil Revelations according to Kawata.
The strangest thing about all of this is, that the Resident Evil series was one of the most popular franchises in the gaming industry. There was no need to try and make the game more action oriented, it was a huge seller anyway. Now that doesn’t mean it was going to sell like Call of Duty or GTA, which is what Capcom probably wanted; but still there was no reason to change the formula because the series was already a great selling game comparatively.
Source: IGN and Destructoid





