The team behind Serious Sam 3 have released a new update, correcting several animations, patching up some errors (such as being able to fall off of the Fiaca map) and making weapons dropped by players with no ammo in them no longer being able to be picked up. The full list of changes can be found below.

- Player now has correct animations in 3rd person when wielding the axe.
- Fixed fast-firing exploit on SledgeHammer/Axes.
- In versus game modes, C4 projectile can now be picked up by any player after it has been idle for a while. In non-versus game modes, it can only be picked up by the player who threw it.
- In versus games, C4 bombs now collide and bounce off of enemy players when hit, rather than pass through them.
- After respawning, players can no longer trigger C4 explosives that they threw before being killed.
- When a player is killed in versus game mode holding a weapon with no ammo remaining, they will no longer drop it as a pickable weapon item.
- Fixed sniper mask not being rendered if weapon rendering is disabled.
- Fixed crashing when going into spectate on DemonTomb, Medina and TombofNefretari.
- Added Tehnopolip after 4 min of gameplay on SV_MedinaDefender.
- Fixed some places on MedinaDefender, CairoCity and UnfinishedComplex where player could get out of the level.
- Fixed falling out of world in Fiaca.
- Fixed error in Sphinx explosive planting script.
- Fixed wrong handling of file case in Linux dedicated server.
- Russian VO for JotN DLC.
- Drag&dropping entities onto script variable in editor did not work in the first line in script. Fixed.
- Fixed a rare crash in FBX skeleton loader.
- Added cvar ‘ogl_bCompressCachedShaders’ to control whether OpenGL shaders will be compressed when cached to files or not.
- Fixed shader cache not saving properly on OpenGL.
- Fixed some fatal errors not being visible if happened in full screen.