Last month we reported on both the announcement and debut trailer of Ace Attorney 5.  Now some interesting new details have surfaced from Japanese magazine Nintendo Dream, thanks to Siliconera‘s translation.

Talk of the game began last autumn. Once the staff was assembled, the team brainstormed concepts for the game over four days and three nights. Before deciding on the courtroom explosion, the team considered other obscure ideas for an “impactful event”, such as a flying or torture courtroom.

Phoenix’s new partner, Kokone Kizuki, initially had a design that was “extremely sci-fi-esque”. Her name is a play-on words for “to notice things” and “listening to the heart or soul”, which would explain her new key ability in the game, the Heart Scope.

This is the new system in the trailer that the player uses to identify the emotion in the witness’ statement, using the feelings they are expressing to make contradictions. This was an idea present from the start of development.

Not only are characters voiced in the game’s cutscenes, it was also revealed that full voice acting will be present in-game. While the staff are aware that bringing voice acting into the series for the first time may create some controversy, they ultimately decided to go in this directions for two reasons.

The first being that the 3DS’ surround sound capabilities would make it difficult to utilise the classic bleeps and bloops during dialogue. The team also wanted the in-game sequences to work alongside the anime-style cutscenes, to maintain consistency.

Eshiro stated that returning characters were selected carefully, stating that “he considered characters that were not only very popular but also those who would fit into the story of Ace Attorney 5 without feeling awkward or forced”.

For anyone who missed it, here’s the TGS trailer from last month, subtitled by YouTube user Bolt2nd:

[Source: Siliconera via CVG]