Rayman Origins was a fantastic, visually beautiful and really an underrated game of 2011. It was a triumphant return for the limbless lad, and Rayman Legends looks set to deliver more platforming fun.
While Origins was released on almost every platform available, the sequel, Legends, is currently releasing on Wii U only. Ubisoft level designer Chris McEntee reveals why this is the case in his interview with Nintendo Power.
The possibility (for a multiplatform release) could be there, but we chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game.
Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn’t want to give somebody half of the experience just for the sake of getting it out on another console.
Its certainly pleasing to see a developer who priorities the experience of the game over releasing it as widespread as possible. This means that none of Legends‘ features will be compromised just so there could be versions on Xbox 360, PS3 and even the Wii. Despite the lack of formats this time around, I predict a strong performance for Legends based on its predecessor’s acclaim and with it simply releasing in the launch window of the first next-gen console.
In other news, note I said “launch window” – it is unfortunately no longer a Wii U launch title. It is now set to release in the first quarter of 2013.
“Rayman Legends will launch worldwide in the first quarter of 2013. We’re happy that fans are excited about the game, and we are taking the time to make sure we deliver a game that lives up to and hopefully exceeds their expectations. We’ll have more details to share soon.”